|1||"MIDI Merge Box" or "MIDI Merger" with sufficient number of MIDI IN ports.|
|1||"MIDI Splitter" with sufficient number of MIDI OUT ports.|
Connect each MIDI OUT port of every SoundMan-Designer, SoundMan-Assistant, SoundMan-Server server to a MIDI IN port on a standard MIDI Merge Box. Connect each MIDI OUT port uniquely via a standard MIDI cable to each merge box MIDI IN port.
If interfacing only one SoundMan-Assistant, SoundMan-Server server, connect its MIDI OUT directly to the MIDI IN port of the MIDI interface adapter cable. The MIDI Merge Box is not necessary.
Connect the MIDI OUT port of the MIDI interface adapter cable to the MIDI IN port of the nearest SoundMan-Designer, SoundMan-Assistant, SoundMan-Server server. Connect the MIDI THRU port of that SoundMan-Designer, SoundMan-Assistant, SoundMan-Server server to the MIDI IN port of the next SoundMan-Designer, SoundMan-Assistant, SoundMan-Server server.
Connect MIDI THRU ports to MIDI IN ports in a "daisy chain" fashion provided all devices receive MIDI messages reliably. We do not recommend this method of MIDI signal distribution because it may result in erroneous data transmission.
The recommended and superior method of sending a single MIDI OUT signal to multiple MIDI IN ports is as follows:
Connect the MIDI OUT of the MIDI interface Adapter cable to the MIDI IN of the MIDI Splitter.
Connect each MIDI OUT of the MIDI Splitter one-to-one to each MIDI IN of each MIDI unit in the system.
If there are more controlled units than OUTS on the Splitter, connect one of the Splitter's MIDI OUT ports to the MIDI IN of another Splitter.
Connect the MIDI IN of each additional device to a MIDI OUT of the splitter.
Connect each MIDI IN uniquely via a standard MIDI cable to a single MIDI OUT.
Do not merge MIDI OUT from the SoundMan-Designer computer with other MIDI OUTs and return it to the MIDI IN of the interface. This can cause a condition in which MIDI messages pass continuously around in a closed loop and will very quickly cause the system to freeze.
First, set up a Windows 'Home Network' on all computers then make sure there is no firewall or firewall software isolating them
SoundMan-Designer, SoundMan-Assistant, SoundMan-Server works with 10Mb/S, 100Mb/S or 1Gb/S Ethernet but the latter is preferred. Connect the control network to the SoundMan-Designer, SoundMan-Assistant, SoundMan-Server server's Ethernet Network RJ45 connector. It is recommended that your network use a router that assigns IP addresses via DHCP and that each SoundMan-Designer, SoundMan-Assistant, SoundMan-Server server on the network be set to obtain IP addresses via DHCP. Each SoundMan-Assistant, SoundMan-Server server communicates with multiple devices on the network (including multiple computers running SoundMan-Designer) automatically by opening as many ports as necessary.
If you must set a static IP address on the SoundMan-Designer, SoundMan-Assistant, SoundMan-Server servers (if there is no DHCP server available, for example) you must make sure the SoundMan-Designer, SoundMan-Assistant, SoundMan-Server servers' IP addresses are different from all other devices on the network and the IP address is within the submask range of your computer's IP configuration. You can see the IP configuration by opening a command prompt window, and typing ipconfig then pressing return. It will show something like this:
Ethernet adapter Local Area Connection 5:
Connection-specific DNS Suffix . : vc.shawcable.net
IP Address. . . . . . . . . . . . : 192.168.0.3
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.0.1
The subnet mask is usually 255.255.255.0 which means in this case that the IP address of SoundMan-Assistant, SoundMan-Server has to match the first 3 fields of the IP address shown. In this case (for example) that means that the SoundMan-Designer, SoundMan-Assistant, SoundMan-Server servers' IP addresses must start with 192.168.0.something.
If settings are not correct, SoundMan-Designer will generate an error message if the IP address of SoundMan-Assistant, SoundMan-Server is not in the proper range that will work on the local network. This message specifies the IP address and that it can't work on the network. Do not use 127.0.0.x as an external address for any computer in the group since that is the "local loopback" address and is synonymous with 'localhost' which is what should be used when programs are talking to each other through internal IP communications.
If a standalone, non-networked computer is used to run all programs concurrently, use the Microsoft virtual network adapter: http://technet.microsoft.com/en-us/library/cc708341%28WS.10%29.aspx We recommend configuring the net adapter with a 10.10.1.2 address (static) and a sub mask as 255.0.0.0 and default gateway as 10.10.1.1 Installation instructions are here: http://tinyurl.com/4cqt8
For more details, please refer to the instructions included with your SoundMan-Assistant & SoundMan-Server software. Current information is always available on our web site in the Frequently Asked Questions section. The URL for this page is RSD Frequently Asked Questions Page
The license dongle may be connected directly to the SoundMan-Server, SoundMan-Assistant or SoundMan-Server server's USB port or to a standard USB hub. USB to MIDI adapters may also be used. SoundMan-Designer is free and does not require any license or dongle. Please refer to the instructions included with your USB to MIDI interface adapter for further information. Current information is always available on our web site in the Frequently Asked Questions section. The URL for this page is RSD Frequently Asked Questions Page
IMPORTANT: NEVER REMOVE PORTABLE MEDIA UNTIL TWO SECONDS AFTER THE DISK DRIVE LIGHT GOES OUT!
SoundMan-Assistant and SoundMan-Designer work together as backups for each other. Everything that is on SoundMan-Assistant, SoundMan-Server is presumably already on the SoundMan-Designer computer or the network it is connected to. The only way this is not so is if the user deletes the files on the SoundMan-Designer computer or network. Also, when reviewing the contents on SoundMan-Assistant, SoundMan-Server, the program will automatically check to make sure there is a copy of each selection and show on the SoundMan-Designer computer or network using the preferred path. If there is no backup of the designated file, a message will indicate that those files cannot be found. But before copying from SoundMan-Assistant, SoundMan-Server back on to the SoundMan-Designer computer's hard drive, make sure the show & selection paths are correct.
In order to safeguard against power failure, equipment failure or operator errors, periodically make at least two backup copies of all user data by simply copying the SoundMan-Designer folder that is automatically created in the My Documents\RSD folder.
To revert to a saved backup, or to copy a user's data to another computer, quit SoundMan-Designer on the target machine then simply drag the backed up copy of the SoundMan-Designer folder into the My Documents\RSD folder and replace all files and folder when prompted. Then restart SoundMan-Designer.
RSD supplies the SoundMan-Designer program by Internet only.
Browse to RSD's software web page RSD Download Page and save the SoundMan-Designer installation program (SM-D_install.EXE) to a temporary folder on your hard disk.
The current version of this User Manual can be obtained from our Manuals page: RSD Manuals Page
Installation should proceed without incident. In case of difficulty, please copy all errors reported and advise us immediately so that we may assist.
IT IS HIGHLY ADVISABLE TO FREQUENTLY MAKE AT LEAST TWO BACKUP COPIES OF EVERY USER'S DATA
This guide assumes SoundMan-Designer is installed on the computer's internal hard disk drive.
If not, follow the instructions in Section 2.3.4., above.
After connecting all equipment according to Section 2., connect the computer to the AC mains supply and switch on the power.
The standard Desktop soon appears.
To put SoundMan-Designer on the desktop:
There is no need to manually create show and selection folders since SoundMan-Designer prompts you automatically during first time operation.
All necessary files copy automatically during the backup process if the backup instructions are followed faithfully. SoundMan-Designer and SoundMan-Assistant will find all backed up files automatically.
To copy selections and shows between computers, follow the backup procedures outlined in Section 2.3.2.
The Root Directory in SoundMan-Assistant must be set, however: run SoundMan-Assistant, click Configuration, and type the complete path in the Root Directory field then click SET.
Start SoundMan-Designer by double-clicking the SoundMan-Designer icon on the Desktop or open the Start menu, go to Start/All Programs/RSD/SoundMan-Designer/SoundMan-Designer
If this is the first time the program is run and the computer IS properly networked with SoundMan-Assistant, SoundMan-Server:
SoundMan-Designer is a multi document interface, in which all windows open and close within the confines of the main Editor window unless you choose to make a window float. Windows capable of floating have an 'F' button in the lower right hand corner.
The top line of the main SoundMan-Designer window displays various values: SoundMan-Assistant, SoundMan-Server's Serial Number, firmware version, Device ID, Default Show file name and current operating status.
Running additional programs with SoundMan-Designer requires more memory. Determine the exact amount of memory required in advance of critical show programming and with adequate time for thorough testing.
To open the Show Editor window, select Show Editor in the View menu. If the Show Editor window is already open, it can be brought to the foreground by selecting Show Editor in the Window menu or clicking on the Show Editor button in the Toolbar. The toolbar is displayed if it is selected in the View menu.
Show Editor automatically creates a show folder for each show inside the Shows folder of the C:\Program Files\RSD\SoundMan-Designer folder and the user can quickly load all shows into SoundMan-Assistant, SoundMan-Server. Within each show folder, it creates an individual list folder for each of the up to 128 cue lists per show. Show Editor also creates cue path(s) within each list. Each cue path provides up to 32KB of cue storage space, normally enough for about 1000 cues of average size.
The third line of the Show Editor window in the left 'tree' column displays the currently selected level (show, list, path or cue) within the Show:
'Show Tracksheet' is a way to view all messages within a show in different orders. This will be discussed in detail in Section 126.96.36.199.
The menus available in the Editor window change depending upon the selected level of the Show.
The left side of the Show Editor window displays the various levels of a show: Lists, Paths and Cue. Right-clicking on any item provides a menu of options.
The same choices are available in the Show menu of the Editor window.
The same choices are available in the List menu of the Editor window.
The same choices are available in the Path menu of the Editor window.
The same choices are available in the Cue menu of the Editor window.
The right side of the Show Editor window displays the properties of the level below the one on the left: Lists, Paths, Cues and Messages. Messages can be created, manipulated and edited using the toolbar that appears when messages are displayed.
Also please see the quick reference section.
The following menus and menu items are only available in the
Editor window when the Show Editor window is highlighted:
The last four menus are only displayed when the appropriate show level is selected.
The File Menu contains:
The View menu contains:
The Settings menu contains:
The Contents menu contains:
The Help menu contains:
The Window menu contains the names of all currently open windows - select the one you want to bring to the front.
The Show Control menu contains all function key options which control Show Control operations. See Section 3.5.
The Show menu contains:
The List menu contains:
The Path menu contains:
The Cue menu contains:
If the Show Editor window is not visible, select Show Editor in the View menu or on the Taskbar.
To illustrate the show making process, we will make a show that will be used in one of the tutorials. See Section 4. Choose New Show in the File menu. A dialog box appears stating 'When creating a new show, it is necessary to select a SoundMan-Assistant Device ID for the show.' Click OK.
Another dialog box appears: 'You are about to set the Device ID for this show. If it is changed, the device ID in every SoundMan-Assistant message in the Show will need to be changed. Please consider this choice carefully. When copying messages, cues, paths, or lists into the Show from Shows with a different device ID, you will have to change the device ID in every message copied. For this reason, it is advisable to use the same device ID whenever possible. It is recommended to use Device ID # 0.' Click 'ID 0'. The Show Properties window then comes to the foreground.
Click the Show Name field and type 'Tutorial Show 1'. Three fields which set global settings appear in the Show Properties window.
The safest setting for this is 'On' since that will automatically start the
Clock when any Cue GOes.
This causes auto follows and internally timed messages to execute even if the Clock has been temporarily turned off.
Left-click the show's name and click the Show menu or right-click the show's
Click the New List menu item.
The Set List Number window appears.
Select the number 1 and click OK.
The List Properties window opens.
Eight parameters appear and the defaults are typical for many shows:
Click OK and a + appears to the left of the Tutorial Show 1 in the left column of the Show Editor window. Click the + (making it a -) and Tutorial List appears below the new show. Left-click the list's name and click the List menu or right-click the new list's name. Click the New Path menu item. The Set Path Number window appears. Select number 1 and click OK. The Path window opens. Two parameters appear:
Click OK and a + appears to the left of the new list in the left column of the Show Editor window. Click the + (making it a -) and Tutorial Path appears below the new list. Left-click the path's name and click the Path menu or right-click the path's name. Click the Make New Cue menu item. The Cue Properties window appears. Four parameters appear:
Click OK and a + appears to the left of the Tutorial Path in the left column of the Show Editor window. We can now add this show to SoundMan-Assistant. Go to Contents and select Shows. Click OK to all messages (if they appear) until the Contents window is in the foreground. Click 'Add New'. Select 'Tutorial Show 1' and when the window appears with the show number information, click OK. The show has now been sent to the SoundMan-Assistant, SoundMan-Server. Click 'Exit'.
Click the + (making it a -) and cue 1 appears below the new path. Left-click the new cue's number and a toolbar appears in the right side of the Show Editor window. The tools in the toolbar are (L to R):
Some of these options are greyed because there is no message within the cue yet.
Click the New Message icon and the Choose Message Type window appears. There are 17 choices:
Five parameters appear on all message editors in the top of the window:
Many specific SoundMan-Assistant, SoundMan-Server commands cannot easily be created as 'New Messages' in the show editor since many of these more complex commands would be extremely difficult (if not impossible) to generate and 'New Messages' editing only deals with the large category of general commands more easily chosen from scratch. In many cases, such as Set Stop Notification, it is almost impossible to get to the custom editor that comes up in the Show Editor window when one simply double clicks on such commands after they have been initially created in the live action windows.
Four buttons appear in the right portion of all Edit Message windows:
This window allows you to create a message that sets the parameters of one input or output channel. Start by selecting 'Input' or 'Output'. Then select a channel number from the drop-down menu. Drag the fader to the desired level. Enter a ramp time and type if this is to be a timed fade. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that sets a submaster level. Select a submaster number from the drop-down menu. Drag the fader to the desired level. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that will set the parameters for a crosspoint. Select an input channel number and an output channel number from the drop-down menus. Drag the fader to the desired level. Enter a ramp time and type if this is to be a timed fade. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that will set the polarity of a crosspoint. Select an input channel number and an output channel number from the drop-down menus. Select 0 degrees or 180 degrees. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that will set the delay time of an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Drag the fader to the desired number of milliseconds for the delay time. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that enables or disables the delay on an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to enable or disable the delay for the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that mutes or unmutes an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to mute or unmute the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that solos or unsolos an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to solos or unsolos the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that sets the equalization for an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Select the number of bands to be used. Then choose the type of equalization to be used (bandpass, highpass, lowpass.) Then choose from left to right the center frequency, bandwidth, and the decibel boost or cut. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a playback message. Select whether you want a selection to GO, STOP, LOAD, or RESUME. Select either 'specific location' or 'current location.' If 'specific location' is selected, a window pops up that allows you to choose a selection to be played. Select an input channel from the drop-down menu. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that will assign a group of loaded playback channels to GO simultaneously. Select which playback channels you want to GO. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message for a MIDI Show Control event. It is used when SoundMan-Assistant, SoundMan-Server is controlling other MSC devices. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that sets the entire mixer to one of the five common matrix settings. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that sets the input mode of a channel. Select an input channel number from the drop-down menu. Select what mode that input channel is to be in. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that sets the MIDI echo status. These settings are discussed in detail in Section 3.2.2. Clicking 'OK' will automatically paste this message into the currently opened cue.
This window allows you to create a message that sets the commands for the MIDI Time Code generator. In the left column choose a command and in the box on the right, choose a frame rate. Clicking 'OK' will automatically paste this message into the currently opened cue.
The Hex Editor is for MSC or MIDI messages other than what is provided in SoundMan-Designer.
Any valid MIDI hex message can be entered in the bottom field:
Tracksheets are convenient way of viewing all messages in a particular show. Within each show, the messages can be viewed by groups and subgroups in the left column. Each Device ID number is master group. The main sub-groups are Live messages (inputs, outputs, crosspoints, and submasters), Playback messages, and Show Control messages.
Under each main sub-group, you can either view ALL Live messages or Playback messages or Show Control messages at once or you can go deeper into the sub-groups by clicking on the '+' sign in the tree. For example, for the Live group you can view just the messages that involve level changes for input 10. For the Playback group you can view just the messages that are LOAD commands input 9. For the Show Control group you can view just the messages that say OPEN CUE LIST.
Within all of these windows on the right-hand side, messages are sorted by List number, then Path number, then Cue number, then ID number. These messages can also be sorted by Cue number which is really useful when you are using multiple lists and the Cues are jumping from one list to the other.
By right-clicking on the show icon and selecting Edit Show Defaults, the Show Properties and SoundMan-Assistant Setup window appears.
Click the specific Command you wish to program and edit. Each Command opens a window which provides its unique editing tools.
SET SUBMASTER ZERO
The value chosen represents the submaster amplitude step value at which each submaster neither adds nor subtracts from the gain of the channel(s) it is assigned to. Default is 64.
SET SUBMASTER GAIN
Four choices are available:
Each submaster has 128 amplitude steps, controlled by the continuous MIDI controller assigned to it. This provides a theoretical total control range of 24dB (default), 48dB, 96dB and 192dB, respectively. The gain structure of SoundMan-Assistant, SoundMan-Server limits the maximum overall gain to 0dB (unity gain), however, so sending commands to rise above this level will be ignored.
Click View by Submaster to see which Input and Output channels are currently
assigned to that Submaster. Click Input
and/or Output channel boxes to change assignments.
Click View by Channel to see which Submasters are currently assigned to that channel. Click Submaster boxes to change assignments.
Any combination of Submasters may be assigned to SoundMan-Assistant, SoundMan-Server Input and Output channels. As each submaster level is changed live via MIDI controller messages (as assigned in the Assign Controller window, below), the volume of the channels they are assigned to change appropriately.
Each MIDI Continuous Controller can control one submaster. Each submaster can be controlled by one Controller.
Click the Controller-> Submaster number to select a MIDI Continuous Controller. Select the MIDI channel of the Controller at the top. Click the Submaster box below to choose which one is controlled by that Controller. Any previously stored assignments are displayed in the Controller field. Click any Submaster box to change the assignment.
This opens the SET ALL_OFF ACTIONS window. This window indicates what functions will be affected when an ALL_OFF command is sent to SoundMan-Assistant, SoundMan-Server.
This defines actions performed by SoundMan-Assistant, SoundMan-Server II processes when an MSC RESET command is received. Any combination of the following can be set:
There are buttons to Set and Clear all selections.
This opens the General Purpose Input Parameters window. This allows the setting of four modes for the action of the Playback Trigger GPI port if an optional GPIO card and drivers are installed in the SoundMan-Server or the computer running SoundMan-Assistant:
The left side of the window displays a slider which sets the Cue and Playback Trigger Lockout times (preventing double triggering of both GPI triggers within a specified period of time) in milliseconds from 0 to 16383
These are all advanced functions which are only used when interfacing the GPI port on the optional GPIO card. GPIO interface info:
|COMMON||GROUND||9, 10, 28, 29|
Select either menu item in the Contents menu of the Editor window and the Contents window appears with alternate tabs preselected.
The Contents window completely manages the contents of SoundMan-Assistant, SoundMan-Server. All coordination between editing and operation and SoundMan-Assistant, SoundMan-Server, whether connected to the computer or not, is managed automatically and the user is prompted to refresh SoundMan-Assistant, SoundMan-Server contents whenever necessary and possible.
The Contents window communicates with SoundMan-Assistant, SoundMan-Server via Ethernet only. It downloads 48K sample rate audio (.WAV) files created by audio editing software (not provided by RSD) and shows created in the Show Editor window to SoundMan-Assistant, SoundMan-Server.
The Shows section displays:
Also please see the quick reference section.
Select menu item Show Control in the View menu of the Editor window and the Show Control window appears with all currently operating show lists and cues displayed along with an interactive Show tree.
The Show Control window completely monitors and can interactively manage the live show operation of SoundMan-Assistant, SoundMan-Server. All live cue actions within SoundMan-Assistant, SoundMan-Server are displayed and can be modified by the user as required. The SoundMan-Assistant, SoundMan-Server will simultaneously respond to operator commands executed from this window as well as MSC commands received by the MIDI IN port of SoundMan-Assistant, SoundMan-Server.
All commands generated in the Show Control, Playback or any Live window can be recorded with the Show Editor Begin Recording Cue tool and individual commands can be captured into the Message Edit window and the Set Stop Notification window.
The Show Control window communicates with SoundMan-Assistant, SoundMan-Server via Ethernet only.
The top left area of the window displays:
The top right area of the window displays:
The lower left portion of the window displays the status of an open list. The top part displays the List and Path number being displayed and the number of cue sequences currently running in that list. Below that is displayed:
Tree views of additional lists can be viewed by clicking on the '+' sign above the original tree.
Also please see the quick reference section.
Select menu item VU Meters in the View menu of the Editor window and the VU Meter window appears. All 64 Audio Input and Output levels are displayed separately in this window. This window will not display unless at least SoundMan-Assistant is connected.
Also please see the quick reference section.
Select menu item SoundMan-Assistant Status in the View menu of the Editor window and the Status window appears at the bottom of the Editor window. The following key operational statistics are displayed continuously in this window:
Buffer and message tallies are accumulated by SoundMan-Assistant, SoundMan-Server so they will not be reset until SoundMan-Assistant, SoundMan-Server is reset.
Also please see the quick reference section.
Select menu item Import Show File/File in the File menu of the Editor window while the Show Editor window is highlighted and a file browser appears. Select any Show Editor .sho type file obtained from any SoundMan-Designer installation and click OK. The Import Show window appears.
Select menu item Import Show File/From SoundMan-Assistant in the File menu of the Editor window while the Show Editor window is highlighted and a window appears in which all available SoundMan-Assistant, SoundMan-Server servers can be selected by serial number. Select the SoundMan-Assistant, SoundMan-Server and the Show desired and click OK. The Import Show window appears.
Select menu item Playback in the View menu of the Editor window
and the Playback window appears. The
Playback window operates in two modes: Live or Setup, which is selected by
those words in the right end of each track. Tooltips are provided for every
icon, button and display function in the Playback window.
All buttons in the Live mode instantly control SoundMan-Assistant, SoundMan-Server audio selection playback functions and the MIDI commands generated can be captured in the Show Editor message editor so they can be put into a show as desired.
The top section ('ALL Channels') contains a Review, Stop, Go and Cue button. These buttons act on all enabled channels as indicated.
To choose a selection to play and enable any channel, click Setup then LOAD then 'Click for Selection'. Make a selection in the window that appears and click the 'OK' button.
Each channel in the Live mode can be controlled independently with its transport buttons once it is enabled as described above. The MIDI commands generated can be captured in Show Editor. Each channel displays the current selection number, name playback status and time.
The top section in the Setup mode provides a convenient way to instantly make a chosen selection play and stop at a chosen selection on all playback channels simultaneously. To start or stop playing at a time other than 00:00:00.00, click in the time display area and enter the desired number or move the mouse up and down.
Each channel in the Setup side provides for individual selections and times for GO, STOP, LOAD & RESUME. GO starts the selection whereever it is currently unless a specific time is inserted. Likewise, STOP makes the selection stop whereever it is currently unless a specific time is inserted. To make a selection simply start and stop use GO and STOP. Select the function desired before choosing the selection and setting the time. Clicking the 'Right Arrow' at the left of each display inserts the current live selection and time into the current setup display.
RESUME specifies the exact point in any selection from which playback continues without pause when the current selection stops for any reason (including ending normally, receiving a live stop command or an appropriate playback STOP command with a specific location in a cue which gets executed while the selection is playing). RESUME is the command to use when wanting to make selections loop seamlessly: insert a RESUME message that specifies the start point of the loop repeat into the cue after the playback GO (and STOP) message(s). RESUME stays resident until it is cancelled with a RESUME CLEAR command. For more information on RESUME see the command set document: RESUME Command
The bars on the right hand side link two adjacent channels so when playing back one channel of a linked stereo file, the other channel will play as well.
The 'attention' icon brings up the SET STOP NOTIFICATION (SSN) window. This allows you to have SoundMan-Assistant, SoundMan-Server send virtually any message you want whenever the selection stops. While the SSN window is open, simply generate the message you wish by performing the desired action in SoundMan-Designer and that message will be encapsulated in the SSN message which can then be saved in a cue. SET STOP NOTIFICATION stays resident until it is cancelled with a SET STOP NOTIFICATION CLEAR command. For more information on SET STOP NOTIFICATION see the command set document: Set Stop Notification Command
Also please see the quick reference section.
Select menu item LIVE/Submasters in the View menu of the Editor
and the Submasters window appears.
All 32 submasters are displayed and can be moved with the mouse. The current
volume level of each submaster is always
displayed correctly. Each submaster can be controlled by a MIDI controller as
chosen in Setup.
The submaster last clicked is displayed in red and the Input and Output level controls which are assigned in Setup to that submaster have their 'Assigned to Current Submaster' indicator illuminated, if the Inputs and/or Outputs windows are visible.
Select menu item LIVE/Inputs in the View menu of the Editor
the Inputs window appears. Live
control functions for all input channels are accessible in the Inputs window.
These include: Volume level, Auto-Pan rate and
ramp, Mute, Solo, Delay & Link controls. There is also an indicator which
displays current submaster assignments.
Once Auto-Pan fade rates have been set, an automatic fade can be initiated by double-clicking at the desired volume level point. Also please see the quick reference section.
Select menu item LIVE/Outputs in the View menu of the Editor
and the Outputs window appears. Live
control functions for all output channels are accessible in the Outputs window.
These include: Volume level, Auto-Pan rate
and ramp, Mute, Solo, Delay, EQ & Link controls. There is also an indicator
which displays current submaster assignments.
Once Auto-Pan fade rates have been set, an automatic fade can be initiated by double-clicking at the desired volume level point.
Select menu item LIVE/Crosspoints in the View menu of the Editor
window and the Crosspoints window
appears. Live control functions for all crosspoints are accessible in the
Crosspoints window by double clicking on the knobs. These include: Volume level,
Auto-Pan rate and ramp.
Once Auto-Pan fade rates have been set, an automatic fade can be initiated by double-clicking at the desired volume level point.
Select MIDI-Hotkey Mapping in the Settings menu to open the MIDI to Hotkey Mapping window to define which incoming MIDI messages actuate hotkeys. Hotkeys are also created and edited using this window.
HotKeys can be created to do a number of tasks in a specific show or in a global sense - i.e. trigger events that are common to all shows.
A good use of hot keys is to trigger a cue that in turn runs a sound effect for a knock, a doorbell, thunder, punches, etc. Any sound effect that the timing depends on the stage action.
Perhaps you do system setup with the same music everytime and would rather not put that cue into every show. Make it a hotkey and then it can be used globally. Hot keys could also trigger a lighting console, video server, or any device that responds to MSC or any device that you can program as a cue in SoundMan-Designer.
A hotkey is a single letter A thru Z modified by one of the following: CTRL, SHIFT+CTRL, CTRL+ALT, SHIFT+CTRL+ALT, ALT, or SHIFT+ALT.
Hotkeys by themselves, are triggered from the PC's keyboard. Although, by using an outboard keypad such as are available from X-Keys (http://www.xkeys.com/xkeys.php), you can design a custom keyboard based interface to SoundMan-Designer events. An outboard keypad would allow you to emulate an 360 Systems Instant Replay (http://www.360systems.com/audio_instantreplay.html).
However, hotkeys can also be triggered from a MIDI event - such as a note on, note off, poly key pressure, control change, program change, channel pressure, and pitch blend.
Before you can trigger a hotkey via MIDI, you have to create a hot key. Then you can pair the hot key with a MIDI event via the Settings-MIDI-Hotkey Mapping menu pick.
Hotkeys can contain ANY legal messages - they can have events copied and pasted to the hot key - and can be run immediately - no need to refresh a show as there is really no show to refresh. Hotkeys can be used to test cues too. Then when you have it composed "just right," the messages can be copied and pasted into a proper cue in a show.
To create a hotkey, open the Show Editor tab - bring it forward by clicking on the tab called Show Editor or, if not already on the task bar, then select View -- Show Editor.
On the left-hand pane of the Show Editor, double click the HotKeys folder. If there are already HotKeys defined, they will show as a list on the left hand pane.
To create a new HotKey or if no HotKeys are defined, right-click in the right-hand pane and you can select the key modifier (via drop-down) as well as the letter, also via a drop down. You can. at this time, type in a description for your hotkey.
After it is defined, it will show up on the left-hand pane. Double click the newly defined HotKey (or an existing HotKey) and either a blank right-hand pane will display (for a newly defined hotkey) or the messages making up that hotkey will display (for a previously created hotkey).
Note that the events follow the same format as cue events. In fact, you can cut and paste from existing cues into the hotkey. So, if you have a bit of music you always run to check out the system, put it into a hotkey and save some time and clutter in your show files.
Another use might be to set up a special equalization curve - for a specific reason - then you could execute the hotkey and then use the snapshot append to a cue ... or the Stage Manager's God microphone - just press a hotkey to activate and another to deactivate.
This section describes some typical SoundMan-Designer programming procedures but is not intended to provide examples of every show situation. RSD can provide suggestions on how to do more complex programming or we can provide a consultant programmer at extra cost. Please be aware, however, that we cannot solve every show programming puzzle over the phone or by email.
Since each individual show setup is different, it will be difficult to describe precisely how to program your particular system but we will provide some typical examples.
We'll begin with simple procedures and work our way to more advanced exercises in show control. We will be working with the Default show 'Tutorial Show 1'.
Since, upon startup of the program a default show was created automatically, we will now change some of the defaults to suit our need. Right Click on the icon in the left column and select 'Edit List Defaults.' The three options (Auto CuePath Sequencing, Clock Running when list opened, and Open List when Show opens) on the right all need to be selected. Refer to section 3.2.2. for details.
To prepare for this tutorial, we will have to put some audio selections on to the SoundMan-Assistant, SoundMan-Server server. Using your CoolEdit (or equivalent) software, record at least nine 48K sample rate audio selections and save them as PCM format .wav files in the C:\Program Files\RSD\SoundMan-Designer\Selections folder.
In the Editor window, select the Contents/Audio Selections menu item. In the Audio Selections window, click Add New and select the first .wav file then click OK. If the file is stereo, SoundMan-Designer will automatically split it into two mono files and send them to SoundMan-Assistant, SoundMan-Server. Repeat this process for all nine .wav files.
First we'll simply play the first selection on the SoundMan-Assistant, SoundMan-Server hard drive. We will route the audio to output one of SoundMan-Assistant, SoundMan-Server. Before beginning, we will make sure all of the live mixer windows are normalized (set to zero.) Select LIVE/Inputs under the View menu. Click on 'Set Matrix.' Click on 'Send' on the first option (all input, output, and crosspoint levels full off.) Then click 'Done.'
We'll set things up to record our actions at the same time so that in the next section of the tutorial we can make a cue that does automatically what we first do manually:
Until you click Save in the Capture SoundMan-Designer Actions window all your actions will be recorded so make sure everything you do is what you want to into the cue. If you make a mistake, you can either click 'Clear' or remove unwanted messages after they have been saved into the cue.
Now let's set some volume levels:
Finally, we'll specify selection one to play and specify it to stop at the beginning of selection two.
Selection one will be audible on audio output one and output VU one will show activity.
Now we'll make that cue that automatically does what we just did manually.
Now we can test the whole cue:
SoundMan-Assistant, SoundMan-Server should do everything that cue 1 is supposed to make it do. If something does not perform correctly, recheck the messages to make sure they are all correct.
Highlight Cue 1 and select Edit Cue Defaults in the Cue menu. Type 'Play Selection 1 routed to Output 1' in Cue Description. Edit the Cue Time in the Cue Properties window so it now reads 00 hours, 00 minutes, 30 seconds, 00 frames and 00 fractional frames. This will make the cue automatically GO 30 seconds after SoundMan-Assistant, SoundMan-Server list clock starts.
The list clock is set to start automatically when the list opens and the list is set to open automatically when the show opens. SoundMan-Assistant, SoundMan-Server automatically opens the default show when it boots up.
To make 'Tutorial Show 1' the default show, click on the top right button that has a show name already on it. Click on 'Select a show.' Click on Tutorial Show and click OK. This means that Cue 1 will go automatically after SoundMan-Assistant, SoundMan-Server boots up - but first we have to refresh the show.
To update Tutorial Show 1 on SoundMan-Assistant, SoundMan-Server at any time, highlight Tutorial Show 1 in the Show Editor window, right click and select Refresh Show in the Show menu OR open up the Show Control window. Make sure the Tutorial 1 show appears, then click 'Refresh'
Cue 1 can also be triggered at any time with a show controller or any MIDI system or via the live controls in the Show Control window.
Now we'll simultaneously play all eight audio selections on the SoundMan-Assistant, SoundMan-Server hard drive. We will route each selection one through eight to outputs one through eight of SoundMan-Assistant, SoundMan-Server, respectively. We will do this by assigning selections 1-8 to inputs 9-16 respectively.
We'll call this Cue 2:
Now we'll set and 'snapshot' the input volumes:
Those input levels are now in Cue 2.
For the outputs, we will follow the same procedure:
Those input levels are now in Cue 2.
We will now set the crosspoint volumes:
At the bottom of the crosspoints window, click on the camera icon and select 'Edit Snapshot Templates.'
Those input levels are now in Cue 2.
Now we'll load the Audio Playback selections: Open the Capture SoundMan-Designer Actions window. Every move you make will be recorded into the Capture SoundMan-Designer window until you click Save in that window
Each selection normally plays out, but if you want it to stop before the end, set stop points like this:
Finally we can execute the GO:
Simultaneously selections one through eight will be audible on audio outputs one through eight, respectively, and output VU meters one through eight will show activity.
Now we'll make a cue that automatically does what we just did manually.
Now we can test the whole cue:
SoundMan-Assistant, SoundMan-Server should do everything that cue 2 is supposed to make it do. If something does not perform correctly, recheck the messages to make sure they are all correct. If something does not perform correctly, recheck the messages to make sure they all have the desired commands in them. Highlight each message one at a time and send it to confirm its actions by clicking on the 'Send Selected Messages' icon.
Highlight Cue 2 and select Edit Cue Defaults in the Cue menu. Edit the Cue Time in the Cue Properties window so it now reads 00 hours, 00 minutes, 30 seconds, 00 frames and 00 fractional frames. This will make the cue automatically GO 30 seconds after cue 1 goes.
Select the Show Control in the Tutorial Show 1 will soon appear in the Show Control window which appears. 'Show Requires Refresh' will flash if a change has been made to the show. Click 'Refresh'
Cues 1 and 2 can be triggered at any time with a show controller, any MIDI system or with the Show Control buttons in the Show Control window.
Make sure the input, crosspoint, and output windows are all open (View Menu- Live, make sure they are each checked). Plug your sound generating or playback device (Mixer output, CD, cassette, etc.) into SoundMan-Assistant, SoundMan-Server's first two audio inputs.
Normalize the mixers. This can be done quickly by going to the input, output, OR crosspoint window, clicking on 'Set Matrix' and clicking on 'all input, output, and crosspoint levels full off "Send."' If you just finished stepping through Tutorial Show 1, you will also need to unlink all the input and output channels.
Test the routing
In the crosspoint window, set input 1 to outputs 1, 3, 5, etc. and set input 2 to outputs 2, 4, 6, etc. up to 16. For most applications, it is probably safest to set the crosspoint levels to full so you have one less level variable to think about. Set your inputs 1 & 2 to a nominal level (approximately 100). Once music is playing, make sure you, in fact, have signal on your input faders. Now bring up your output faders up one at a time to confirm signal and speaker assignments.
Please take not as to what output levels are nominal levels for the room. This will come in handy when we begin programming output levels into Tutorial Show 2.
Note: You can always bring a window to the foreground from the Window menu.
While audio is being playing, it is a good idea at this point to experiment with the features on the faders. AutoPan function, mute, solo, EQ (Output only), and delay. With the AutoPan function, when you have changed the fade time and clicked OK, just double click at a different point on the fader and you will see the fader slide to your new level over time. Note that the breakdown is hh:mm:ss.ff. FYI the table ramp is generally a smoother sounding fade. The exponential ramp is better for crossfades of similar material (wind, crickets, other subtle ambiences).
FYI, the stock table ramp is simply a linear fade and exponential is logarithmic.
Internal Input Audio Playback To prepare for this section of the tutorial, we will need to make sure there are selections on SoundMan-Assistant, SoundMan-Server. Using your DAW software, record at least a few 48K sample rate audio selections of varying lengths as PCM .wav format files in the C:\Program Files\RSD\SoundMan-Designer\Selections folder.
In the Editor window, select the Contents/Audio Selections menu item. In the Audio Selections window, click Add New and select the first .wav file then click OK. If the file is stereo, SoundMan-Designer will automatically split it into two mono files and send them to SoundMan-Assistant, SoundMan-Server. For the tutorials, it would be more useful if these first eight selections are longer than one minute (preferably ambience type stuff like birds, street sounds, etc.) Repeat this process for eight .wav files.
In the crosspoint window, assign input 9 to output 1 & 2. Bring outputs 1 & 2 to full. Open up the playback window (View Menu). In channel 9 set-up column on the right, click on Go. Click for selection. Choose the s longer wav file and click OK. Click on the Play icon. You should be seeing level on the input mixer. Bring up the level on input 9 and you should be hearing the audio in outputs 1 & 2. In the playback window in the left column you can shuttle through the sound file. Keep in mind for future reference that this is the only window from which you can shuttle through an individual or group of sound files. In other words, if you need to stop in the middle of a sound file and pick up from that spot or start from anywhere else in the middle of the sound file, you must do it from the playback window.
We will be working with Tutorial Show 2. Refer to section 3.2.2. SETTING UP to make a 'Tutorial Show 2' prior to beginning and make sure the show created in that section is loaded into the Show Editor window. SoundMan-Assistant, SoundMan-Server must be connected and configured properly and the MIDI and Ethernet connections established. Make sure the Tutorial Show 2 is the default show by clicking on the show button in the top right portion of the Show Editor and selecting on 'Select a show.'
We are going to make a sequence of cues. There are several ways to make the same types of cues which will be demonstrated. After making the cues, we will go back to edit them as one would do under normal theatre tech circumstances.
To begin, we will make a cue that normalizes the mixers. In section 3.2.2. a new list, path and cue were created for Tutorial Show 2.
Right-click on Cue 1 and select 'Edit Cue Defaults'. Under description, type 'Normalize mixer.'
Now, we are ready to do some programming:
Click on 'Cue 1'
This cue will set all inputs, outputs and crosspoints to 0
The following cues will include playback of audio selections and auto-panning. Each cue will demonstrate a different method of making cues.
Cue 5 is now complete and should look something like this:
Make a new Cue 10. This cue will use the SoundMan-Designer Capture Window.
Cue 10 should look something like this:
Cue 15 will utilize the Snapshot function when possible as well as the New Message window.
Cue 15 should look something like this:
The next cue will be a fade up or down of inputs 9 through 16
Cue 20 should look like this:
*Note: As stated before, there are several ways to create cues and their corresponding messages. It is obviously up to the individual operator on how he/she prefers to work.
You are now ready to send these cues as a show to SoundMan-Assistant, SoundMan-Server.
*Note: When changes are made to the show, a message will flash 'Show Requires Refresh' in the MSC window.
*Note: You can always send individual or groups of messages to the SoundMan-Assistant, SoundMan-Server by selecting one or more messages and clicking on the MIDI connection icon. This sends those messages immediately to SoundMan-Assistant, SoundMan-Server. If you want to hear the entire cue including any timings related to it (fade times, start times within the cue), you can click on the icon that has musical notes and click Play.
There are four basic equipment categories into which troubleshooting can be placed: Ethernet Hardware, MIDI Hardware, and the SoundMan-Designer and SoundMan-Assistant, SoundMan-Server computers. Hardware problems are constantly monitored by RSD and we recommend you check our web site FAQ page for the latest information we have on known problems and solutions.
If the SoundMan-Designer computer or SoundMan-Assistant, SoundMan-Server does not respond to commands or responds unreliably, the problem will almost certainly be solved by the following procedures.
The most effective way to proceed with troubleshooting is to perform the following tasks one at a time, each time powering down the system before hand, then reassembling all functioning elements, powering up and testing:
If the SoundMan-Designer windows seem to be too big to display properly, the display may be set incorrectly. We recommend 1280x1024. There is no particular advantage to using a higher resolution unless you want to display other programs simultaneously.
If you experience difficulty with the software itself - if it fails to load or fails during operation - a variety of system message windows may appear when the problem occurs. If this happens, please make a detailed note of the contents of any messages which appear and report this to us immediately, along with a description of what was happening and/or what you were doing at the time.
Apparent software problems may be a result of defective or inadequate hardware. Check with your local authorized computer repair facility to determine if the computer should be repaired or upgraded.
If you upgrade or add any equipment to your computer, this may be the cause of problems which did not previously occur.
If you have done everything in this tutorial, you will have a very good feel for SoundMan-Designer's basic capabilities.
We have tried to present a typical but not exhaustive tutorial.
We hope you will have a chance to try all the features of this software.
Our goal is to make all our users proficient in the use of SoundMan-Designer in the shortest time possible.
If you feel we have missed some essential point or that something could be explained or exemplified in a better manner, or that certain areas need to be more thoroughly covered, please let us know.
As responsible providers we are always pleased to assist. We prefer to communicate via email for a variety of reasons but are aware of the sometimes urgent nature of show production so we will assist by telephone if necessary.
Email for technical support is: CharlieR 'at' RichmondSoundDesign 'dot' com
Our telephone support hours are 24 hours per day, 7 days per week. Call +1-604/715-9441.
This section includes:
NOTE:COMMAND NORMALLY APPLIES TO WINDOW SELECTED OR TO ALL OPEN CUE LISTS IF the Show Control WINDOW IS SELECTED
Use the following format to create a keyboard label strip:
|ALT||TOP OF SHOW|
|CTRL||PLAY BACK RESTORE||PLAY BACK ALL OFF||BEGIN LOOP||END LOOP|
|SHIFT||RESTORE||RESET||UNMUTE ALL OUTPUTS||PREVIOUS SEQUENCE||NEXT SEQUENCE|
|NONE||START CLOCK||STOP CLOCK||ZERO CLOCK||ALL OFF||MUTE ALL OUTPUTS||PLAY BACK STOP||GO/JAM CLOCK||PREVIOUS CUE||NEXT CUE||GO CUE|
SoundMan-Assistant's Show Control engine responds to MIDI Show Control (MSC) Sound and All Types Command_Format messages for the Device Number as set in the Device ID Number field of the the Editor window.
SoundMan-Assistant's Audio Playback engine responds to MIDI Show Control (MSC) Playback and All Types Command_Format messages for the Device Number as set in the Device ID Number field of the Editor window.
Please refer to the MSC 1.0 specification as published by the International MIDI Association for more detailed information on this standard. A copy of this specification is available on our web site.
SoundMan-Assistant's MSC implementation is subject to change without notice. The current implementation is available via the RSD web site under 'Technical Information' in the index.
SoundMan-Assistant MSC implementation is subject to change without notice. The current implementation is available via the RSD web site under 'Technical Information' in the index.
In the following table, 'GO cue' indicates that there is no cue number specified. 'GO cue 0' means that Cue number '0' is specified. 'GO cue A' indicates that a number besides '0' is specified.
|MSC 'SOUND' MESSAGE||LIST SPECIFIED||PATH SPECIFIED||SoundMan-Assistant PRECONDITION||RESULTING ACTION|
|GO cue||none||none||no lists open||nothing|
|GO cue||none||none||lists open||standby cue goes, all open lists|
|GO cue 0||none||none||no lists open||nothing|
|GO cue 0||none||none||lists open||standby cue goes, all open lists|
|GO cue A||none||none||no lists open||nothing|
|GO cue A||none||none||lists open||all cues A go, all open lists|
|GO cue 0||B||none||list B closed||nothing|
|GO cue 0||B||none||list B open||next cue goes in list B|
|GO cue A||B||none||list B closed||nothing|
|GO cue A||B||none||list B open||cue A goes in list B|
|GO cue 0||B||C||list B closed||nothing|
|GO cue 0||B||C||list B path C open||next cue goes in list B|
|GO cue 0||B||C||list B path D open||nothing|
|GO cue A||B||C||list B closed||nothing|
|GO cue||B||C||list B path C open||cue A goes in list B|
|GO cue A||B||C||list B path D open||go cue A path C|
|LOAD cue 0||none||none||no lists open||nothing|
|LOAD cue 0||none||none||lists open||reset lists to top of show|
|LOAD cue A||none||none||no lists open||nothing|
|LOAD cue A||none||none||lists open||load all cues A, all open lists|
|LOAD cue 0||B||none||list B closed||nothing|
|LOAD cue 0||B||none||list B open||load first cue, current path|
|LOAD cue A||B||none||list B closed||nothing|
|LOAD cue A||B||none||list B open||load cue A in list B|
|LOAD cue 0||B||C||list B path C open||nothing|
|LOAD cue 0||B||C||list B path D open||open path C, load first cue|
|LOAD cue A||B||C||list B closed||nothing|
|LOAD cue A||B||C||list B path C open||load cue A in list B|
|LOAD cue A||B||C||list B path D open||open path C, load cue A|
|OPEN||B||none||list B open||set 'last list opened' to 'B'|
|OPEN||B||none||list B closed||open list B, former path & cue; set 'last list opened' to 'B'|
|OPEN OPEN||B||C||list B closed||open list B path C|
|OPEN OPEN||B||C||list B open||open path C list B|
|OPEN||C.B||none||list B closed||open list B path C|
|OPEN||none||C.B||list B open||open path C list B|
In the following table, 'GO' indicates that there is no selection number specified. 'GO selection 0' means that selection number '0' is specified. 'GO selection A' indicates that a selection number besides '0' is specified.
|MSC 'EPROM PLAYBACK' MESSAGE (CUE=SELECTION)||LIST SPECIFIED (LIST=CHANNEL)||SoundMan-Assistant PRECONDITION||RESULTING ACTION|
|GO||none||no channels open||nothing|
|GO||none||channels open||next selections play in all open channels|
|GO selection 0||none||no channels open||nothing|
|GO selection 0||none||channels open||next selections play in all open channels|
|GO selection A||none||no channels open||nothing|
|GO selection A (<512)||none||channels open||selection A plays in all open channels|
|GO selection A (>512)||none||channels open||stops playback and sets no selection to play next in all open channels|
|GO selection 0||B||channel B closed||nothing|
|GO selection 0||B||channel B open||next selection plays in channel B|
|GO selection A||B||channel B closed||nothing|
|GO selection A (<512)||B||channel B open||selection A plays in channel B|
|GO selection A (>512)||B||channel B open||stops playback and sets no selection to play next in channel B|
|LOAD selection 0||none||no channels open||nothing|
|LOAD selection 0||none||channels open||sets next selections to play next in all open channels|
|LOAD selection A||none||no channels open||nothing|
|LOAD selection A (<512)||none||channels open||sets selection A to play next in all open channels|
|LOAD selection A (>512)||none||channels open||sets no selection to play next in all open channels|
|LOAD selection 0||B||channel B closed||nothing|
|LOAD selection 0||B||channel B open||sets next selection to play next in channel B|
|LOAD selection A||B||channel B closed||nothing|
|LOAD selection A (<512)||B||channel B open||sets selection A to play next in channel B|
|LOAD selection A (>512)||B||channel B open||sets no selection to play next in channel B|
|OPEN||B||channel B open||set 'last channel opened' to 'B'|
|OPEN||B||channel B closed||open channel B, former selection; set 'last channel opened' to 'B'|
If a CMLabs MotorMan or MotorMix is connected to the computer (see Section 2.2.2. above), the following are the buttons and responses which currently are implemented. You can control most of the standard functions for show control, and lets you tweak inputs, crosspoints, outputs, and submaster levels. You can also run the show in "show" mode; that is, the GO button will trigger the lowest-numbered cue in all open lists.
|BUTTON NAME||UNSHIFTED FUNCTION||SHIFTED FUNCTION|
|AUTO ENBL||Input Mode||none|
|PLUG IN||Crosspoint Mode||none|
|DEFAULT||Submaster Mode||Zero all Submasters|
|STOP||Stop Clock||Zero Clock|
|NEXT||Standby Next Cue||none|
|PREV||Standby Prev Cue||none|
Having located the correct input or output channel, press the Select button so that it lights. Now press the Crosspoint button (third from top in the left column). The display will switch from the input or output display to a display of the crosspoints. So that you know you are displaying crosspoints, the "I" or "O" channel designator will be in lower case.
The input or output channel you are setting crosspoints for will show up in the 7-segment LED display. If you are setting crosspoints for an output channel, the decimal point between the digits will be illuminated and the LCD will display input channels. If you are setting crosspoints for an input channel the decimal point will not be illuminated and you will be setting output channels.
If you select multiple input or output channels and enter crosspoint mode, the lowest numbered channel will be used, and the selects for the higher numbered channels will be cleared.
When in crosspoint mode you can select a new base channel with the main rotary knob rather than going back into input or output mode and selecting a new base channel with the select buttons.
In Submaster Mode, the lower row of the display shows the submaster levels. In Show mode, the lower line of the display shows the number of the standby cue in the show.
The MM will now always display 64 input and output channels no matter how many channels there are in the physical interface, or if SoundMan-Assistant is running in demo mode.
When you press the Shift key, the other keys that can respond with shifted functions will blink.
The MM 2 has some differences from the original MM. The most noticeable difference is that the display formatting is off by one character. This is with MM 2 firmware version 1.05.
|PRIMARY REFERENCE||SECONDARY REFERENCES||SECTION|
|Auto||cue path sequencing||3.2.2.|
|Clock||menu/F key control||6.1.|
|Clock||zeroed by cue||3.5.|
|Clock||zero, setting in editor||3.2.2.|
|Cue||path auto sequencing||3.2.2.|
|Cue||time, entering value||3.2.2.|
|Edit||MIDI Cue Editor||3.2.2.|
|Edit||MIDI Message Editor||3.2.2.|
|EQ||set gain table||3.3.1.|
|Inputs||GPI - general purpose||3.3.4.|
|Live||input channel mode||3.9.|
|MIDI||Time Code (MTC)||3.2.2.|
|Playback||set stop notification||3.9.|
|Show Editor||add snapshot events||3.2.2.|
|Show Editor||back to parent||3.2.2.|
|Show Editor||capture incoming MIDI||3.2.2.|
|Show Editor||event manager||3.2.2.|
|Show Editor||play cue||3.2.2.|
|Show Editor||record actions||3.2.2.|
|Show Editor||send selected messages||3.2.2.|
|© Copyright 2013||
Richmond Sound Design Ltd |
Show Control |
Virtual Sound System |
Theatre Sound Design |
Themed Entertainment |
Interactive Exhibits | Soundscapes | Immersive Environments | Sonic Art | Aural Pathways | Noise masking | Digital Signage